30/07/2010

FINE!

Ok it looked like knobs and was too busy. New CV:




29/07/2010

Folio Pains!

I'm sitting here waiting for my smegging turntables to render and I'm bored. So I figured I would make an update here since I've been silent for a few days and everyone knows how much I like to drone on and on. About myself mostly...did you know I can walk on my hands? Zounds! I love that word.

Anyway I have my portfolio ready to roll. Just need to sort my show-reel and I'm there. Time to try for jobs. But before then here are the last couple of models I made as well as my snazzy CV.










23/07/2010

Stone Arch Mk2



Continuing the remake theme I redid the stone arch, though it's not an upgrade like the funk mobile but an entirely new model. the original one was a test, just so i could learn Zbrush. I was impressed with it at the time but in hindsight it was a bit pap. It's shape made no sense and the texture was a bit bland.

I'm getting used to working with textured brushes now but I need to practice more at being more precise with my painting.

I think I should get off the computer and get my sketchbook out. Well...maybe after another couple of models.

22/07/2010

The Funk Mobile. MK 2






Finished this bad boy off. Getting faster at texturing though there is some stuff I may go back and redo.

I think I may start applying to places. Ya know.... for a job?

19/07/2010

The Funk-Mobile MK II (teaser)


It's been a mad couple of weeks. Graduating, moving home, catching, or rather trying and failing to catch, up with old friends and spending quality time with the family.

As such I've had little time to crack on with my folio and with the desire to find a job and get on with my life burning in me (though that may be the gonorrhea) I decided to get down and dirty with what I have (in terms of work, not STDs.)

So the model I was most pleased with for my work on the Pure Funk was the funk mobile but I decided I couldn't put any wire-frames of it on my folio because of how horrible inefficient it's mesh was! So for a while I was content to just have high quality beauty render of it instead.

Well that's just lazy and stupid isn't it? So I decided to spend a day optimising the mesh to something closer in-line with current gen vehicles (10 - 15 k ish) once I did that I figured I may as well go the whole hog. Re-UV, normals and finally texture maps.

So here is a teaser of my progress. It's the sculpt I created in Zbrush including details like bolts holding together hastily attached plates of metal and lots of rust and paint damage.

Enjoy!
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