30/03/2011

In Soviet Russian art concept you.

I've not updated in a while but I will have a few updates o their way soon

For now enjoy some artwork for a side scrolling platformer I've been working on in my spare time with a group of talented individuals.

I started Sketching some ideas for the titular character, one "Kremlin the Penguin."

At first when I was testing ideas I found my designs were very contrived, I was thinking too much (for the initial stages at least) once I realised this and loosened up, my hands began to glide into existence a menagerie of varyingly bizzare mutants

Eventually I had a selection of shapes to work with and I could start being more obsessive and precise with my details.



Designed from left to right in chronological order.

The character of Kremlin evolved with the drawings too, I started looking to simply make him cute, but eventually he turned into a wild eyed mad man (sorry penguin) held as a political prisoner for years until freed by his comrades in the Russian revolution!

Once I had the character design down I started working on a kind of production still for the game, figuring out an over all style for everything. The challenge was to create a scene that made the world feel rich and populated whilst avoiding becomming too prominent, it's job is to sit in the background and not be too distracting to the player.

The style I went for was part Lou Romano, part Genndy Tartokovsky and part (theme fitting) soviet era illustration (but mostly Lou Romano) If the world is to be more than a few screens long it needs to feel rich but it can't require an excessive amount of time to create. To this end I chose a style which focuses on the essentials. A strong (almost abstract) silhouette and minimal surface detail is enough to communicate what the object is but avoids the pitfalls of being too distracting and/or requiring too much work to complete. and through layering and clever colour choices it can still create a very "deep-pan" world.

As for the colour scheme I went with a very obvious set of cold and warms. I'd like to pretend there was more thought to it than "oo that looks nice" but sometimes just playing around with gradients yields results.



10/02/2011

Quick lunchtime sketch


As the title says. Thought I'd post it here just because I've not updated in ageeeees.

Working on some stuff atm which I can't post online for a while yet but stay tuned.

14/12/2010

Robots! What move and are textured.

So here is a test animation of the Stompatron robot for Stackopolis. Changes not shown here include the delay of the final stomp which I have made happen as soon as the crazy spinning stops and of course the IKs on the leg which lead to the foot clipping into the world. The design of the robot makes it a bit difficult to fix this and make the animation look right but I have some ideas.

Anyway I'm proud of this fellah for now. I took him from design to modelling, texturing, rigging and animation. It was a difficult trip as I'm not very well versed with rigging but I learned a lot from this guy and I enjoyed it, so the time it will take to really get a grip on rigging seems a little less daunting.

Stompatron Ultimate STOMP! from Simon Ashbery on Vimeo.

03/12/2010

ROBOTS!!!!

Work on Stackopolis is steaming along and now we have a solid alpha of the game we're putting the story together.

To provide a reason for all the building that needs to be done I offered forth a suggestion of including one of my favorite things in the whole wide world in the game. BIG STOMPY ROBOTS!

So here are a handful of sketches for the robot (in reverse order of development) which will be causing all manner of havoc in Stackopolis.



Some art deco robots because why the hell not



I was worried the one on the left was too serious looking but everyone liked it so yay. Design influences from ye olde Gundam series.



Some development sketches on a few choice thumbnails.



A few choice thumbnails.

19/11/2010

Stackopolis, REDUX, RELOADED, THE SEQUAL OF THE REMAKE OF THE ADAPTATION DELUX!!!!

So as most of you know I have a job. I work as a "creative" for Bloc Media http://www.blocmedia.com/ an awesome media/games studio based in Shoreditch.

Some time a go they created the excellently addictive http://www.stackopolis.com/flash.html

Soon after i came on board, we started working on a new version of the game for the mobile phone market, using the retardedly easy to use unity 3D engine, seriously this engine is the shit.

At the moment there are three of us working on the game and everything is coming along nicely.

Just so I can show off what I've been doing and hopefully drum up some interested for the game amongst my friends.

So here are some quick renders of the four different worlds I've created the artwork for.

They are:

Classic City

Neon Punk

Sunken Atlantis

Lunar Station City



and the textures I've been painting. All very low res, a maximum of 256x256








17/11/2010

Net Neutrality.

I thought I'd provide a dump for my e-mails to Ed Vaizey. His proposition to do away with Net Neutrality in the UK angered me as well as many people around the country and I felt compelled to email him.

I got a response after my initial questions which led me to hope for a discussion on the matter but he never replied to my response. Either he felt argued into a corner or the sheer weight of people pissed off at him has him cowering under a desk in Whitehall, sucking his thumb and wanking into a Union Jack.

Why am I putting my e-mails here? Because I think I'm super awesome? Well we all have an ego,but I put my feelings about net neutrality quite succinctly into my e-mails and figured I may as well post them up to see how other people felt.

So what are your thoughts?

"

Me:

"Just a few points.

"good for business,"

1: It's good for large established businesses as they can afford to pay for priority service. Not for any web- entrepreneurs.

"good for the economy"

2: The most accessible and widespread venue for new businesses is the internet. If you stack it against the smaller, startup companies you're effectively killing off the generation of new companies and ideas in the UK.

"good for people"

3: Apart from the aforementioned entrepreneurs losing out, the general public will be funneled through an effectively smaller internet, with a choice between well served large websites or struggling through smaller potentially more interesting sites. How exactly is this good for them? They're losing out on the service they already get.

"Content and service providers should have the ability to innovate and, most importantly, to reach users,"

4: This is the complete opposite of what should be done to promote innovation.

No I don't expect a response. But this really is just silly.

-Simon."

Ed:

"Have you read the whole speech?

Ed Vaizey MP
Minister for Culture
Member of Parliament for Wantage & Didcot

Sent from my iPhone"

Me:

"Ed

The only answers to my questions in the speech are promises that the management would be regulated. That the companies wouldn't be allowed to degrade service too much and that everything they do would be transparent.

This is great on paper of course but in practice such regulation is not guaranteed to be utterly water-tight. Who's to say that companies wont push it as far as they can? Slowly pushing the boundaries back? Who's definition of fair use will be employed? Will it be the same as mine? Will the regulating body be utterly infallible? Even if the transparency works and I can see exactly what my choices are who's to say there will be an option which suits me?

The only water tight method of ensuring the system stays fair is to maintain net neutrality, that way the discussion of fair use is binary, either it is or it isn't.

"We should tread very carefully. In order for the

Internet to continue as the open, innovative force for good

that it has been over the past 20 years"



How do you propose to maintain the internets openness by reducing how open it is? Even if your proposed regulations work perfectly the fact remains that even the slightest management of service in the suggested way reduces how open it is. Open internet is the definition of net neutrality.



Which leads me onto my final point,



"People don’t even agree what is

meant by net neutrality. It is a term which means different

things to different people. "



This trope has been doing the rounds amongst politicians and business people alike for a long time now. Net Neutrality is clearly defined. Besides which it's name leaves little to interpretation, Net Neutrality, neutrality of the net.



Here is the original paper on net neutrality by Tim Wu, the man who coined the term "Net Neutrality:"



http://papers.ssrn.com/sol3/papers.cfm?abstract_id=388863
"

20/09/2010

Sack RIG! (but only a test for now)

Sack Rig Test from Simon Ashbery on Vimeo.












I completely ran out of steam with my modelling. I've been trudging environment models for a while now and without any variety I feel a bit burnt out with modelling in general. The reason for the manic focus on environment art is because I've always preferred character modelling but felt I hadn't done any environment modelling for a while so I should focus on that.

Well I went to do some character modelling and whilst I got a decent bit of work done it wasn't quite what I was hoping for.

So I've decided to look at some areas of CG which aren't my usual cup of tea. In my third year at uni I had a bit of a trial by fire with rigging and rendering. I enjoyed it but it was very much a bodge job from start to finish. With that in mind my new project is to create a rig for a sack character and refine what I learned into a really usable skill.

I'm sure most people who've animated at some point in their lives know all about the sack, I know everyone on my course does. I want to revisit the fundamentals of animation later down the line, and I think having my very own sack rig would be great.

This is just a test. It's FK only and a pretty simple skeleton, but I just wanted to re-familiarise myself with using the joint tool and the connection editor.

24/08/2010

WIP Comic.


I've always wanted to draw a comic. I mean, I've drawn them before, I imagine most people have probably jotted something down in the back of their school books before. I've even had slightly more serious forays which never quite went anywhere. But the one thing I've never managed to do is make a credible web comic.

The reason I've always wanted to have a crack at it is because, since the late 90's I've been reading Penny-Arcade, Mac-Hall, Applegeeks and so on. All of these comics were a great read and they painted a (somewhat idealised) view of a world of geekery and nerdisimo shared between friends that I wanted to be a part of. It would be no exaggeration to say that I've partly modelled my life around these comics in the same way people emnulate their heroes.

I'm older now. Probably about the age a lot of these cartoonists were when I was reading their awesome work. I have no intention of becoming a successful full-time web cartoonist and artist (as many of my heroes have.) It's not what I want to do and I doubt I'd have the patience anyway. I just want to have a go and see how I fare.

So here is a WIP of the first page of a (very) short comic about one of my experiences at work. I just want to get a feeling for how I'd like to draw comic. Testing myself to see if I could actually make something half good in a reasonable amount of time.

23/08/2010

Cublicle




Bit of modelling work. I'm pushing myself to get back into modelling regularly again. I've been trying to find a job for the last two weeks and I have some leads so I think i'll get on with my folio

12/08/2010

Train carriage.

Ok I'm happier with it now. after some good crits from the guys over at grand games and of course from my good friend Craig "i'm a complete and utter arse candle!" Yates, I changed a few things.

I also made good on my promise to create various levels of damage in the textures.

Also I'm trying out a new less busy portfolio theme. I like It and will update my folio soon.





free counters