I put off learning Zbrush for a long time. It's a confusing program but an astoundingly powerful one.
So I've just whipped up a quick model. A stone arch. the normal map needs some tweaking and I am yet to texture it but I have seriously enjoyed the Zbrush process and look forward to improving my technique.
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High polygon model, Sculpted in Zbrush imported to Maya.
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Low polygon model, built around the Zbrush sculpt in Maya.
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the low polygon model with normals applied. Some warping in areas but this can be fixed in photoshop. Next I intend to create a diffuse map and I may attempt porting it into Unreal 3.
Now i've gotten a basic grasp on this workflow I intend to create a lot more in the way of models over the next couple of months.
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