I'm still learning Zbrush and as such my understanding of different tools remains limited. As such where I have attempted to model the joints in the wood I've created some irregular shapes. I think next time I attempt to create such a shape I will invest a little more time into the base mesh in Maya to get the shape I want, using Zbrush more for surface details then structural shapes.
Still such an issue is and was fixable in Photoshop.
I need to pick up the pace more if I want that job.
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Next texturing.
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