
low poly Model

High Polygon sculpt

Normals on the low poly.
Now whilst doing normals in this way is magical and you get great results it's worth remembering that rarely do you get a perfect result from the projection especially around tricky bits of geometry as such a lot of tweaking has to be done by hand in photoshop.
To illustrate the point here are the normal maps straight from the projection and the one which I have altered by hand.
before:

After:

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