Quick sculpt.

my next model excitingly shall be a garden fence. Why all the seemingly boring stuff? Because as great as I think I am there are tons of people in industry who have been doing this a lot longer then I have and have put a lot more work in to get where they are.

A couple of years a go whilst suffering from first year fever I felt I was just plain badass at CG and would waltz into a job as a character modeller. Well three years of wisdom later I know now I have to put as much work as all these other people have to get where I want to be.

So here I am going back to my roots. I started modelling props when I was about 14 and that's where I will be starting in the industry.

Besides which I actually find doing to "everyday" stuff quite fun. It's a challenge to put character into an inanimate object.


Environment Modelling

So I finished putting together this little prop. It's mostly been difficult learning a new work-flow, modelling in Zbrush exporting to Maya etc etc but I'm pretty happy with what I have here but It was just a test piece really. Now I have to really get into something meaty.

For the texturing phase I decided to go with something less photo realistic maybe more in the style of TF2. I think such stylisation was hampered by the highly detailed normal map but I still got some nice results. Now to churn out a ton more models and get me a job.



Getting back to modelling. It's my strength and if I want a job I should play to it.

I put off learning Zbrush for a long time. It's a confusing program but an astoundingly powerful one.

So I've just whipped up a quick model. A stone arch. the normal map needs some tweaking and I am yet to texture it but I have seriously enjoyed the Zbrush process and look forward to improving my technique.

High polygon model, Sculpted in Zbrush imported to Maya.

Low polygon model, built around the Zbrush sculpt in Maya.

the low polygon model with normals applied. Some warping in areas but this can be fixed in photoshop. Next I intend to create a diffuse map and I may attempt porting it into Unreal 3.

Now i've gotten a basic grasp on this workflow I intend to create a lot more in the way of models over the next couple of months.


WIP Animation

So after a talk with the nice man from Lionhead. I've decided to pretty much redo my entire lift animation. This is a WIP of the opening section. mostly just needs tweaking and adding some finer movement but mostly I like how it's come on.

In the next scene i intend to built the pace up a little until the third scene where there is a dramatic ending.

watch this space.

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