Environment Modelling

So I finished putting together this little prop. It's mostly been difficult learning a new work-flow, modelling in Zbrush exporting to Maya etc etc but I'm pretty happy with what I have here but It was just a test piece really. Now I have to really get into something meaty.

For the texturing phase I decided to go with something less photo realistic maybe more in the style of TF2. I think such stylisation was hampered by the highly detailed normal map but I still got some nice results. Now to churn out a ton more models and get me a job.

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